Sunday, December 13, 2020

Week Fifteen: Peer Review

 


There is not an Activity Page for this week all of this week's assignment is here.  I have kept it reasonably limited as you are busy with studio and you have completed your final project for this class.  Before zoom class this week, please do the following three things:

  1. Complete the Online Course Evaluation for this Class.  These are important and your feedback is read and considered by the department heads.  I read all the evaluations myself as well, they are anonymous so your comments are collected together and I read through the collection.  So please fill these out.
  2. Do a little peer review.  I would like to hear observations you might have over how people responded to the Twine2 project.  Please read some of the projects done by students in the class other than you or your partner.  Try to read at least 4 of them.  Be prepared to discuss your observations about them in class.
  3. Finally, I would like you to watch and review some of the video below.  This is a video of the new Rise of the Resistance attraction at Disney World.  This is an excellent and comprehensive video that includes extensive background of the design and building of the attraction which is interesting insight in the sorts of aspects of Worldbuilding that we were discussing with Dr. Kamm last week, the "building" part of Worldbuilding.  You don't have to watch the entire video.  You can start at 18 minutes in, which begins the walk-through of the attraction.  I would like you to pay attention to the amount of time spent in the waiting line and the pre-show in introducing the story and how that is done, and then all the elements of immersive storytelling that are brought to bear on the creation of the narrative.  The narrative premise is very simple.  What do you think is the outline of the narrative structure?  We will discuss this in class as a model to which we can compare the structure of our Twine2 projects.  This is Walt Disney's most recent design of immersive storytelling in the themed attraction medium.


I have started the process of grading your final projects which will be balanced with the grade at the midterm along with your participation in Zoom classes to determine your final grade.  I will be emailing you with your project grade and final grade as soon as I complete each individual review.  I should have them all complete by the end of next week.  If you hurry, you can still add any final changes or submit a project if you have not submitted one.  A twine2 project must be submitted to pass the class.  If you intend to take an incomplete please you have to file the paper work this week, it has to be signed off by a number of people.  Contact your adviser immediately to let them know that is your intention.

I look forward to our final conversation on Tuesday morning.


Sunday, December 6, 2020

Week Fourteen: Themed Entertainment Engineering



This week we are beginning the project review process with some general comments and some insight how work moves from the design phase to construction phase in themed entertainment. 

Dr. Jesse Kamm, a themed entertainment engineer, will be in Zoom class this week to talk about purpose built design, and the relationship between design and actual construction.  What do you need to know about to talk to those who might work in translating vision into reality.  
Here is a link to his LinkedIn site which gives you his background.  Dr. Kamm has also suggested the following resources for your consideration: for his willingness to act as an external reviewer.  

Link to Dr. Jesse Kamm's LinkedIn Page


Podcast interview of Dr. Jesse Kamm - Purpose driven design - brief overview of Construction Development Process
https://www.themedattraction.com/ta-podcast-e22-jesse-kamm/

Suggested future readings:
The Immersive Worlds Handbook: Designing theme parks and consumer spaces by Dr. Scott A. Lukas

For next week I asking you to read at least four projects that are not your own or your partners and be ready to discuss in a general way the assignment, how you saw people respond, what you thought were interesting elements in the projects your read and what, after some consideration, you had done differently yourself.

I will also ask you to critique the assignment itself and what might be done differently to improve the worth of the project to those who do it.

Please, before next week's class complete the online course evaluation.  These are anonymous and should feel free to include any input you have.  I read them all and appreciate specific suggestions that might be helpful in improving the course and the assignments.

Monday, November 30, 2020

Week Thirteen: Hypertext Game Project Complete

This week's guest faculty is Dr. Doug Chismar, Chair of the Liberal Arts Program and a philosopher specializing in the area of ethics and empathy.  He will be reading your projects this week and asking some questions about how what you are doing is operating in the creation of imaginary worlds and experiences that help create a sense of relationships to others.  

You should continue your work preparing the final version of your project which is due this coming Friday at midnight.  If you submitted a preliminary version of your project for this week please make sure when you submit your final version that you use the exact same file name.  I have modified the submission instructions a little.  The instructions on this blog have been updated to suggest submitting the project through Google Drive.  Google Docs worked well for the mid-term submission because it was submitted as a pdf.  Google Docs does html docs, sort of.  I was able to download a couple of your projects through Google Docs, and I was able to download all the projects submitted.  Using Google Drive was better and some of you figured that out on your own.  If you can't access Google Drive, you can try emailing the files to me as an attachment.  That worked as well and is viable as long as your files aren't too large.

The assignment for this week is just to keep working on your project, but before coming to class, I would like you to read at least some of the projects in progress that were submitted this week.  All the projects I received are linked to the Portfolio Page.  If you submitted a project in html form and it doesn't appear on the Portfolio Page, please let me know as soon as possible.  Reading some of the projects can be very helpful to you in finishing your own.

Here is a link to the Portfolio Page.

Here are some Twine2 Projects that feature game play with a purpose that are excellent examples of Twine2 use.

Depression Quest by Zoe Quinn, et. al.

Horse Master by Tom McHenry

Sabbat by Oh No Problems  (This game must be downloaded)

Porpentine's Eczema Angel Orifice, a collection of hypertext fiction is available here for $5 or from STEAM


Sunday, November 22, 2020

Themed Storytelling



Schedule for Final Project

Friday, midnight Nov. 27--Deadline to turn in draft version of you Twine 2 project.  Your project is the game/tour you made for the Worlds Fair Pavilion for your partner.  Turn this in under your name please.  It will put on the portfolio under your name.  Title the project with the name of the world you represented. 

Friday Dec. 4, midnight--Deadline for your final project submission. Please meet this deadline so that your project can be reviewed.

Submit your project by email or by sending via email a link to a google drive folder with your final project in it.  Remember, submit your final project as an html document using the export function in Twine2.  If you have images, or music or other inserts make sure you include the html in a folder with your images, sounds, videos, etc. Keep everything together or we won't be able to see your media when we play through your Twine2 project

As requested, Here are the instructions unpacked into step-by-step units,

1. Export your Twine2 project as an html document.

2. Put the exported html file in a folder on Google Drive together with any files like images or sounds or videos that you have inserted in the Twine2 project.  These all have to be kept together with the html file in order to work.

3. Send me an email with a link to the Google Drive Folder where you put your files for the Twine2 project. Remember you have to set the permissions on the folder to allow me to access the files and download them.  This is the same procedure you used to submit your inventory at the midterm. 

4. If, for some reason you can't access Google Drive you can try emailing them to me all together, the html and resources, because the files are probably not that big it is possible that they will get through email.  The Google Drive way seems to work best.  Let me know if you have a problem and we can resolve it.


Writing Project to Complete Before Tuesday's Zoom Class 

Before you come to class on Tuesday morning I would like you to complete this writing project by following the specific steps I outline below.  On Tuesday we will be writing in class so be prepared to write on the device with which you are zooming or on a separate device or with pencil/pen and paper whatever makes you comfortable. Make sure you will be able to read what you write when you look later.

Problem:  We are going to design 3 non-player characters by following the step-by-step directions on this blog post.  These characters are being designed to be part of your Twine2 project.
Non-player character definition:  A non-player character is not the embodiment of a player in the game or story, but a character usually controlled by limited, if any, algorithms. The character does not have free will and does not evolve in the course of the narrative. The character should have a back story but should have no more than two character traits.  Characters with single character traits are discouraged although characters that have one strong trait that almost obscures the second character trait are ok and very workable.  Designing characters with at least two traits add depth to the character experience even though the audience may not be conscious of what aspects of the character they are responding to. For practical reasons, no character in any but the longest narratives should have more than 3 traits, and non-player characters should have no more than two.
Character Trait Definition: 
terms that describe a character's personality or qualities that make them who they are. In other words, how you would describe that character to someone else. Traits are the vocabulary we use to describe personality, actions, and perhaps the internal values that motivate actions.  We infer character traits from what we read as external evidence (clothes, grooming, posture, etc.); behavior (the way traits are demonstrated by action; demeanor, the way we underscore behavior with attitude and expression;  and speech. 

In this writing exercise, we will us traits to design characters.  As a reference source here is a list of widely recognized traits:

Here is list of 638 character traits unfortunately divided into positive and negative lists, in other words, values weighted.  In our current problem it is better to consider all character traits as neutral, what may be a negative trait on one world might be a positive trait on another.  In constructing characters my best advice to you is to avoid judging them in any way.

Here is a link to shorter list of traits that is not values weighted.

Traits and Roles: The Last thing you need to know before starting is to be sure not to confuse character traits with character roles.  Terms like hero, mentor, villain, lover, loser, these are not traits, these are roles in the story.  In fact I generally suggest that you never create characters to match the role but rather create characters randomly or from your observation of people, and then cast them in a role.  Stories are often enhanced by roles being occupied by characters you don't expect. 

First Person Immersive: In Immersive forms of storytelling, we usually tell the story in first person immersive, that is there is no character we are watching with the idea of relating to but rather we are experiencing the story directly, as ourselves.
In some immersive situations we might be asked to play a role in the story in which case we experience the story as a member of the cast telling it, but this generally means limiting character traits so as to not be too confusing for those role-playing. Often in role-playing we are not provided with traits but rather a role and a back-story, then the character traits reflect our own. 

Step One:  Make a list of three dominant traits.  These will be the most visible and easy to read aspect of the personality of the character you design.  Make sure the dominant traits of all three characters are appropriate for the culture of the world you are representing.  In other words, would the culture of the planet you are representing approve of the inclusion of these characters with these traits. These characters are representing the actual inhabitants of the planet and although you may have a cast of real people enhancing the story environment, most of the weight of representation has to be done by non-acted characters for reasons of economy or limitation of resources or for the expediency of moving as many people as you can through the themed attraction.

Step Two: For each of the dominant traits you list, one trait per character, now list a second trait for each character, a trait that is the direct opposite in your mind to the trait you have already listed so that now you have two traits for each character forming a binary opposition.  These two traits form a continuum along which a developing character can migrate or transform.  In a non-player character the visibility of the dominant trait and its opposite give us a sense of the potential of the character to transform whether we identify with surety the dynamic of the two traits forming the core of the character representation. 
The degree of reality of the characterization has to do usually with whether the character is observed, derived in some way from actual humans or whether the character is just imagined. Not all characters are best shaped from reality, it depends on the context.

Step Three: For each of your three characters, describe how their appearance reflects the dominant trait.  For each character find three elements that convey that dominant trait.  You can use expression, gesture, pose, posture, grooming, and physical description the elicits a reading of the dominant trait.

For each of the three characters create one appearance element that conveys the opposite trait you have created for that character. You are creating a visible contradiction to the dominant trait. 

Step Four: Cast the characters into roles within the story environment you have created in Twine2. Cast those roles now and give a brief description for each character of the role they will be playing.
For character No. 1, describe an action that the character does that conveys the dominant trait. This action should be included in the actions appropriate to the characters role, but does not necessarily have to be in harmony with the actions of the role. The action should be very concretely described as Character No. 1 is to be a non-speaking character and needs to be designed so as to show the two character traits of their design without using any words.

Step Five: Write three sentences or phrases that Character 2 and Character 3 would say that conveys their dominant character trait. Combine these phrases with an action that conveys the dominant character trait.
Then write one sentence or phrase that conveys the opposite character traits of Character 2 and Character 3. In your description combine the sentences or phrases with an action that conveys the opposite character trait.

Step Six:  Write a dialogue between character 2 and character 3 in which the sentences or phrases that convey all their character traits appear.  During the conversation Character 1 enters the scene and reacts to the conversation in a non-verbal way and then exits the scene.  Describe the whole scene, the dialogue and character 1 reaction.  Ideally you should write this for the roles the characters are playing in your Twine2 project.

In this week's zoom session we will explore writing a story in first person immersive for a themed attraction of the sort you are designing for your Twine2 project.



Friday, November 13, 2020

Week Eleven: Objects and Culture



One of the most overlooked elements of worldbuilding can be the props that decorate our settings, the objects that frequently take front and center as plot devices, the goals of quests and obsessions.  Culture is embedded in objects and we use them to memorialize, to historicise and represent.  We wrap them in associations and memories.  We collect, we enshrine, we discard objects in tune with the dynamic changes in our values, our perspectives, our collective imagination. 

To discuss and discover some of the relationships between objects and culture and how we represent culture through the curation of objects, this week we will be visited by Dr. Genevieve Hill-Thomas our global art historian.  Dr. Hill-Thomas has asked that you read an article by Arthur Danto on Art and Artifact, this will be the required assignment for this week.  You will find a pdf of it linked to this week's Activity  Page.  Please read it before coming to class. 

Here is a direct link to this week's Activity Page.

These are the questions we are asking this week:
1. How do the objects on your planet reflect the identity of the inhabitants?
2. What power dynamics exists between your inhabitants?
3. Who chooses which objects go on display? What criteria do art objects have to meet?
4. How should the objects be "framed"?




Saturday, November 7, 2020

Presenting Worlds Through Themed Entertainment

 




This week's presenter is Dr. Chelsea Bruner who has been a close collaborator in the development of this course. Dr. Bruner is both a licensed designer and a design historian. Recently she has been focused on design process for themed entertainment and is a key figure in the Entertainment Design faculty. Chelsea will be here to help you develop your themed pavilion as a means to representing an imagined world.

Dr. Bruner has prepared two parts of a presentation for you to see before coming to class. ]You are required to watch these presentations which provide important background for Tuesday's class. I have linked these presentations and a few other resources to the Activity Page for this week. 

She has also provided a few question for your thinking about representing worlds which have been added to the questionnaire and are also on the Activity Page.

Go Directly to this Week's Activity Page by Clicking Here.

Special Resources
Dr. Brunner has provided this list of resources to help you with creating worlds in themed-entertainment. 

As an additional set of resources let me link here to a selection of the seven book Joe Rohde, veteran executive at Disney Imagineering (watch some of his videos on the Activity Page) recommends to would be theme park designers.

Sunday, November 1, 2020

Architecture and the Built Environment

 

Picture of futuristic buildings at Flushing Meadow 1964
World Fair New York 1964

This week our guest presenter is my friend and colleague, Dr. Christopher Wilson who is an architect and an architectural historian. In order for us to spend the maximum time on helping you with the concept and design of your Worlds Fair Pavilion, Dr. Wilson has asked you to watch two presentations he has on the basics of building and architecture.  Those presentation are linked on the Activity Page for this week.  Dr. Wilson wants to focus on the way architecture reflects ideas and ideology and to that end has asked you to look at portions of a well known film, a propaganda film for Adolf Hitler and the Third Reich,  This film is also linked to the Activity Page along with the list of the specific minutes in the film Dr. Wilson would like you to watch. We are asking to watch this film because it is very clear in how it uses architecture to advance its political ideals and cultural ideals. This is even more dangerous and disturbing because the film is very well crafted by its director, Leni Reifenstahl.

There are number of additional videos to help you with the concept and design of your Pavilion.  Dr. Wilson will spend some time in class on Tuesday morning discussing World's Fairs and the history of Themed Architecture. 

Dr. Wilson has added some questions you should ask your partner to be clear about before you start planning the building of the Pavilion representing their planet. Those questions are also on the Activity Page and have been added to the Worldbuilding Questionnaire.

Here is the Link to this Week's Activity Page.


Sunday, October 25, 2020

Best Practices in Representation

 

Large Painting by Diego Rivera of Tinochitlan in 1519

Mural Painting by Diego Rivera of Tinochitlan 1519

Our guest faculty this week is Dr. Ashley Minner. Dr. Minner is a community based visual artist from Baltimore, Maryland and an enrolled member of the Lumbee Tribe of North Carolina. She received her MFA (’11) and MA (’07) in Community Arts, and her BFA (’05) in General Fine Arts from Maryland Institute College of Art. She recently earned her PhD ('20) in American Studies from University of Maryland College Park. Ashley works as a professor of the practice and folklorist in the Department of American Studies at University of Maryland Baltimore County, where she also serves as director of the minor in Public Humanities. She will be working with us on developing best practices in representation.

Here are some links to her work.

ashleyminnerart.com / @ashleyminnerart 

Ashley Minner, Reclaiming Space for the Lumbee Indians of Baltimore - Smithsonian Folklife Magazine

Art AND: Ashley Minner - BmoreArt

 A quest to reconstruct Baltimore's American Indian 'reservation' - The Conversation

 Dr. Minner has asked us to read two texts before coming to class on Tuesday morning.  In addition she has given us a few questions to add to our inventory.  The readings and questions are available on the Activity Page for this week. Please read them.

Monday, October 19, 2020

The Worlds Fair Project


You have completed part one of the Worldbuilding Project for this semester.  The Inventory you have created for your planet/moon has been posted on the Worlds Fair Portfolio Page along with your planet name and a brief selection describing your planet.  It is now time to test your Inventories to see how much they can communicate to someone other than yourself about the nature of life and culture on your world.  If you have created an inventory with a lot of specific detail about your world, you will have likely succeeded.  If you have failed to create an Inventory that communicates in specific detail you will be making someone else's task very difficult when they try to use your inventory to complete their Worlds Fair Pavilion as described below.  You will have to help them to better understand what your ideas are.

The Worldbuilding Questionnaire is not a quiz or a set of propositions to respond to, it is a tool designed to illicit details to help you build a usable world in which stories might unfold.   

The Scenario

Your world is in trouble and you have to help save everyone and everything on it.  If you fail, the world you and your people have come to call home will cease to exist. 

Your scientists have detected serious anomalies in your world's orbit and an increased wobble in its rotation. They have concluded that for some unknown reason your planet has started to break up.  It might be possible for some people to escape before it self-destructs but not everyone and many species native to the planet and its unique ecosystems and environments will be lost.  Fixing the problems is beyond the ability of your world's science. 

But fixing what is wrong with your planet is within the scientific and engineering abilities of  worlds with more sophisticated technologies than yours.  The question is how will your world attract the interest and resources of one of these technology centers?

An opportunity to attract the interest of a planets with the technology that can save you has arisen.  Periodically there is a Worlds Fair, an exhibition of planets and moons that represent a diverse sampling of the Intergalactic Community that celebrates the way in which a variety of worlds have created societies that have implemented The Universal Declaration of Human Rights.

The Universal Declaration of Human Rights is a summation of humanity's best thinking and best expression of the hopes and aspirations of humans everywhere, and it is linked here for your information. There are currently 30 articles in the Declaration and it is a short and concise document.

Your planet has applied to have a pavilion at the Fair.  Only a limited number of worlds are allowed to have pavilions at the Fair but your world's application has been accepted.  You will be asked to design a pavilion to be constructed at the Fair site that can be visited on the Fairgrounds.  The pavilion will receive both actual and virtual visitors but the technology of the planet that will host the Fair eliminates the difference between actual presence and virtual presence.  All visitors will experience your pavilion as if they were actually there in appropriate bodies that can accept and perceive the experience you have prepared for them.

The purpose of each pavilion is to demonstrate how each world represented has integrated the Universal Declaration of Human Rights into its society and culture.  The pavilion is a structure that will house an interactive experience that will allow visitors to experience a selection of environments and experiences that present your world in the best possible way, hoping to create interest and affection for your world so that others might be motivated to reach out and help your world in its moment of need.

But you will not be permitted to design the pavilion that will represent your world.  Instead, the Fair wants to present your world as others might see it.  You will be able to interact with the designer of your world's pavilion, but the final responsibility for what is being represented and how it will be presented is the responsibility of whatever designer is selected to design the pavilion for your world.

Instead you will design the pavilion that will present someone else's world. There will be 28 pavilions and 14 pairs of participants.  There are two ways your world might be saved, either by having one of the best pavilions at the Fair, or by designing one of the best pavilions at the Fair. 

The Tools

The Design for the Worlds Fair Pavilion will be executed as an interactive hypertext story in Twine2.  Ideally by now you will have downloaded Twine2 onto your local machine and will have practiced how to program in the Twine2 environment by taking the "Visitor" Tutorial and/or by using some of the video resources linked to the blog.

Creating a Twine2 story-game will allow you to model how a pavilion will look to a visitor attending the fair providing some of the choices and interactivity that would be part of an actual tour of the pavilion. Over the next few weeks we will provide you with approaches and coaching to help you design this themed environment that is built to embody the world that your work partner has created.  You can consult as frequently as necessary to obtain more and essential details of the world from the person who created it.  The following are the creative partnerships we have assigned for this project.

The Partnerships

The following partnerships have been assigned for this project.  If there is a difficulty or issues that make the pairing impossible or too difficult please consult the instructor immediately.

Aren Agocha and Bridgette Powell
Giovanna Saraiva and Caitlin Griffin
JP Moreno and Jess Lewis
Sarah Benyona and Ashe Mijo
Hailey Ayala and Daleyah Moore
Ray Zhang and Josephine Zhao
Rico Wang and Hanz Ago
Luke Tiday and Leo Zamarripa
Whitney Bryan and Kaelyn Shirley
Kali Brogan and Taylor Stolz
Sydnei Berry and Kara Petzold
Jordyn Buckland and Eve Lindley
Ezra Gaeta and Yasmin Onder
MJ King and Emily Moran

Saturday, October 17, 2020

Twine2 Tutorial


Thank you for submitting your Planet Inventories.  We are ready to start the second half of this semester's project.  For this part of the project you need to know how to program a simple hypertext story (game) in Twine2.  We have created some tutorials to help you do this.  

First.  Go to

 https://twinery.org/  

and download the appropriate version (Mac or Windows) for the computer you are using.

When you complete the download the program and install it, it will create a folder called "Twine" in which there will be a folder called "Stories"

Download all the files in the Google Docs Folder linked to the email I have sent to you and put them in the "stories" folder of the "Twine" folder on your computer.

Once these are downloaded make sure you have included the folder for "visitingimages"  and the Visiting storyfile which is an html file.  If you click directly on any html file in this folder it will come up in your browser and you can play it....however

We want to edit the file so start the Twine2 program and on the start page, after you go through some introductory passages which you can read or follow if you like to other resources, the story files will come up in what is you usual start page when you will open the program in the future.

Click on the story called "Visiting" and this is a step by step tutorial for how to code basic interactive passages in Twine2.  The instructions will be in one color and the actual coded sections you will be able to edit are in another color.  Go through the tutorial adding details and learning how to code your passages.   There are several tutorials on line as well and I will link these to the course blog where these instructions will also be listed. 

Fill in the data for Visiting using the information you have assembled for your planet.  Let a potential vistior know something of your planet through the story/game you are creating.  

This "Visiting" tutorial will teach you how to create passages, how to link passages, how to make sure you include return commands to all your passages so no one gets stuck down a dark passage with not way out,  how to add pictures to your passages and how to style text in your passages for different text effects. 

In 48  hours we will issue the second set of instructions for the next tutorial please complete your first tutorial by then.  To help you, Rick Dakan has prepared a cheat sheet of Twine2 basic commands in the file in the stories folder called "Twine basics"  this is not a twine file but a basic text file which you can load into a word processor usually by simply clicking on it.  

Go to the course blog for additional help if you need it.  Email me if you are completely confused...well...you can email me if you are only partially confused but try to figure it out yourself first.

Here are some video tutorials that you might want to look at before you start creating the Visitor story we are asking you to do.  These tutorials cover much of the same ground and even go further as you get acclimated. I recommend looking at the first one first...then doing the Visitor tutorial.  Afterwards you can learn some of the other tricks in the other videos which are short and tweak the look of the text you are creating.
















Here are a number of additional tutorials you can access:

This is the most basic work through tutorial for the program to learn its basic function. You may want to go through this tutorial before you do the "Visitor" tutorial although they cover much of the same ground. 
https://twinery.org/wiki/twine2:guide

This is a good tutorial in Twine2 about Twine2

http://selfloud.net/HarloweWorkshop.html

Here are some more advanced tutorials you might want to reference as you get more comfortable with Twine2.

Basic RPG Tutorial 

Part One:
http://lambdamaphone.blogspot.com/2015/02/using-twine-for-games-research-part-ii.html?q=twine

Part Two:
http://lambdamaphone.blogspot.com/2015/03/using-twine-for-games-research-part-iii.html?q=Twine

How to Create a Space Exploration Game in Twine 2 (This is a good relevant Tutorial to what we are going to do)

https://www.youtube.com/watch?v=DvOPqJzXWgo

How to Have a Character ask they Player their name

http://twinery.org/questions/1453/how-could-i-have-a-character-ask-the-player-their-name

Tutorial for Macros

https://twinery.org/forum/discussion/2620/a-tutorial-to-twine-macros-if-set-and-click-for-twine-2-0-harlowe

How to link passages in If statements

https://twinery.org/forum/discussion/5166/how-to-link-passages-in-if-statements

How to make a combination lock in Twine2


https://www.instructables.com/id/Building-a-Combination-Lock-in-Twine-2-Harlowe-2/

Building an Inventory System in Twine 2

https://gersande.com/blog/designing-inventories-in-twine-2-with-the-built-in-harlowe-macros/

Twine Cheat Sheet


https://blogs.stockton.edu/textscape/files/2015/04/A-Twine-Cheat-Sheet.pdf

And is a list of Youtube tutorials by Dan Cox that seem useful

https://www.youtube.com/channel/UCTWJzxNdsIDHiYzGh-2Fd1w

And here is a longer list of Youtube tutorials for the most recent version of Twine 2.3 (Most of us will probably use Harlowe as the story format, it is the default)

https://www.youtube.com/results?search_query=twine+2.3


Sunday, October 11, 2020

Mid-Term Submission

 


It is approaching the time for the submission of your mid-term documents.  To submit your documents, make a folder in Google Drive with your name and Worldbuilding in the title.  In the folder put the following items:


  1. A copy of your distant planet image 275px by 275px saved as a png file. (See image assignment parameters below.
  2. A copy of your 5:3 image of life on your planet sized 500px. wide by 300px. high.
  3. A Pdf file of your Planet inventory including the recent material on Gender and Sexuality.  You pdf file should also incorporate your 500px by 300px. image. Below are the parameters for the Inventory PDF file and the image file parameters.

Submit these documents and place them in your Google Docs folder in such a way as I can download the entire folder.  Email me a link to the folder so I can download it by midnight on Friday, October 16.

Inventory PDF Parameters

Make sure you write your Inventory so that it can be understood by someone other than yourself.  Try to be as clear as you can about the various aspects of your planet so someone else can get as clear an idea as they can about the physical and cultural aspects of your planet. This is a process document that someone else will need to use, so give as much information as you can in the way you would want to receive that information from someone else.

At the top of the page include your name and the name of the planet/moon you are creating. It will help if you organize your inventory in the same topic subdivisions we have used from week to week during the first half of the semester. If you have any confusion over what to do, I will hold a question session after zoom class next Tuesday.

Image Assignment Parameters:

Although much of what we will do in this class this semester is based on writing and the creation of process documents (like a World Inventory) we would like you to create two images to assist our visualization of your planet and its human inhabited ecosystem.

One image will be put at the top of your inventory which will be submitted as a pdf.
This image should be in an aspect ration of 5:3.  Besides using this image to illustrate your inventory, you will need to create a version of the image 500 px. wide by 300 px. high saved as a .png file.  This image should be a wide-view of a place where humans live on your planet incorporating as much of the local ecology as you can show.  

The second image will be a picture of your planet or moon from a distance that will fit in a transparent square 275px by 275 px.  This picture may also be included in your Inventory PDF but will need to be submitted with the Inventory.  This image should be a .png executed on a transparent canvas.  The size of the canvas should be 275 x 275, the image can be round within the square of the canvas.

These images will be due in two weeks when you submit the first versions of your Planet/Moon Inventories in pdf form. The images can be constructed in photoshop, illustrator, or other program you feel comfortable with.  The output for submission is .png.  

Friday, October 9, 2020

Representing Gender and Sexuality

 


This week's presenters are Dr. Helis Sikk and Dr. Lindsay Garcia.

Dr. Lindsay Garcia is a visiting instructor of literature and media studies at Ringling College of Art and Design. She is also a socially engaged artist who works in video, performance, social practice, poetry, and scholarly intervention. Her scholarhsip and artwork engages with anti-racist, interspecies, queer, and feminist materialisms. www.lindsaygarcia.com

Dr. Helis Sikk is a visiting Assistant Professor of Women’s and Gender Studies at University of South Florida Tampa. 

Before coming to class they are asking you to do the following:

Read: Judith Lorber, “Night to His Day”

Read: Adri T., “Myths About Asexuality”

Watch: “5 Non-Binary People Explain What “Non-Binary” Means To Them” 



Bring a gendered object to class and be prepared to describe the ways in which it is gendered (see immediately below for instructions)

Choose an object or group of objects that you see as “gendered” and bring it to our Zoom meeting. This could be an object that is personal to you or something you have picked up from the material environment that you inhabit and experience in your everyday life. Reflect on how this object is used and suggest possibilities for creative uses that may trouble cultural assumptions about what it represents.  

Here are some questions to help you guide your thinking:
What do you see in the object? Write down everything you can about it - color, texture, shape, and style. Who created the object? When? What was the purpose? What does the purpose tell us about the object? How do you use it? Who was the object intended for? What does the intended use tell us about the object? 

In this week's Zoom class we will do the following: 

  • Definitions: Gender & Sexuality, in various forms using the attraction dragon & genderbread person
  • Breakout Room Activity: Gendered Objects
  • Translating this activity into world building
  • Best Practice Tips: for considering identities that you do not embody, when it comes to sexuality & gender - plus other intersections (race, ethnicity, disability, species).

This week's questions have been added to the Worldbuilding Questionnaire.  Please begin answering this week's questions to add to your inventory. 

Friday, October 2, 2020

Week 5: Power, Conformity, Authority, Obedience

 This week we will be visited by Dr. Iva Pekova, our full-time professor of Sociology and Social Science who will look at some of the aspects of way societies are organized and function. We will be working out some of the details of how our societies define conformity and deviance, learning how societies treat these issues is what defines patterns of power and authority. 

Dr. Pekova has asked that this week you watch the following 3 videos before coming to class.  All three offer very intriguing insights into human social behavior.  





Dr. Petkova has added a few questions to the Worldbuilding Questionnaire that you should begin to answer about the society you are creating on your world. Go here for this week's Activity Page where you can find some more videos to watch and some questions with which to develop your society.

Friday, September 25, 2020

Colonialism and Disability

 

Illustration showing diverse individuals over trees and labels that help define their identities

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This week's guest presenter is Dr. Jessica Cowing, a teacher and scholar of colonialism and disability studies. Dr. Cowing attended SUNY Oneonta, received an M.A. from the California State University at Long Beach and a Ph.D. in American Studies from the College of William and Mary.

In recent years it has been a custom at many gatherings of people in North America who wish to acknowledge the history of colonialism by which many us have come to be resident on this land, to introduce themselves with respectful citation of the indigenous people who once occupied the land where they currently reside or meet. Dr. Cowing suggests students might begin this week by considering what native peoples lived on the land before them, wherever you might be from or where you currently reside.

Dr.   Dr Cowing says to take a look at Native Land, and if you don’t already know, locate the tribal homelands for where you currently live or stay. Whose lands does your college occupy?

Watch this 4 minute Video that explains the concepts of Disability Justice and Transformative Justice.



Dr. Cowing also suggests we consider The Cogewea Project a Twine2 text game that adapts the novel Cogewea by the indigenous novelist, Mourning Dove.  The novel was written in 1912 and finally published in 1927.  It is a revision of the "western" genre from an indigenous and female point of view icorporating storytelling traditions of the Okanagan people.  Because this game is in the Twine2 programming platform which we will be using this semester, this is great way to see how the platform can work to activate story and worldbuilding.  The project uses game thinking as a means to bring interactivity to the text of the novel.  In the sample below only two chapters have been completed. Please play this game before coming to class. It is available here:


There is an academic paper by Sara Humphreys, the leader of the project, that describes the team's approach to adapting the story here:

 

Creating a Playable Academic Edition of Mourning Dove’s Cogewea or How Games can Decolonize





Sunday, September 20, 2020

Harmony with Environment

In this project we are asking you to model cultures that live in harmony with environment.  We optimistically assume that humans in the future will have survived because they will have learned and adapted better practices so that they can live in reasonable harmony with their environment instead of regarding it as an enemy or as an endless source to exploit.  This week we want to consider some specific questions about how people on your planet interact with your planet.  What practices do they follow to sustain their relationship with their ecology.

Invasive Species
There were some questions about the impact of introduced species at the end of last class, so I have included 3 short videos (Asian Carp, lifesense and Lionfish).
Introduced species generally fall into one of three categories. They become
established in the new environment but are not population controlled and become
an “invasive species.” The second category is that the introduced species becomes
established but has its population controlled to various extents. The third category
are the invasive species that come, struggle to become established, fail in that
process and become extinct in just a few generations.


The three videos are about invasive species – Asian carp, rabbits and lionfish. These essentially have no, or too few, predators in the area and thus see rapid population growth. These species tend to out eat the original species causing those species to be displaced, or die off. The problem becomes that the invasive species is not as efficient in the local ecosystem, and tends to downgrade the overall viability of the area. Frequently causing a boom-bust in the local environment as plants are overgrazed or prey is overhunted, which also subjects the area to more physical stress.

Here is a video that shows the impact of an invasive species in Florida:




Remember for this project humans are considered an invasive species.  As an invasive species the humans must be aware of their impacts and how to manage them.

The video linked below explores the question of how humans do and don't live in harmony with their environment and how they could model their interactions based on what they see around them.


Bio-mimicry

In the next short video the next King of England tries to get people to consider how biomimicry is the source of strategies to insure the better health of the planet and the better health of in occupants...especially us.  Given our current state of pandemic we need to consider how restoring what balance we can to the planet is a matter of our immediate health and survival.


Tim Rumage recommends the following book to you which was just released last week.  It is an account of how specific indigenous cultures interact specifically with the ecosystems that house their cultures. 

"The belief that all life-forms are interconnected and share the same breath— known in the Rarámuri tribe as iwígara— has resulted in a treasury of knowledge about the natural world, passed down for millennia by native cultures."

Here is a link where you can read the preview for this book.

Image Assignment:
Although much of what we will do in this class this semester is based on writing and the creation of process documents (like a World Inventory) we would like you to create two images to assist our visualization of your planet and its human inhabited ecosystem.

One image will be put at the top of your inventory which will be submitted as a pdf.
This image should be in an aspect ration of 5:3.  Besides using this image to illustrate your inventory, you will need to create a version of the image 500 px. wide by 300 px. high saved as a .png file.  This image should be a wide-view of a place where humans live on your planet incorporating as much of the local ecology as you can show.  

The second image will be a picture of your planet or moon from a distance that will fit in a transparent square 275px by 275 px.  This picture may also be included in your Inventory PDF but will need to be submitted with the Inventory.  This image should be a .png executed on a transparent canvas.  The size of the canvas should be 275 x 275, the image can be round within the square of the canvas.

These images will be due in two weeks when you submit the first versions of your Planet/Moon Inventories in pdf form. The images can be constructed in photoshop, illustrator, or other program you feel comfortable with.  The output for submission is .png.  

This assignment is due in two weeks.

Saturday, September 12, 2020

Ecosystems and Cultures


Tim Rumage our full-time Environmental Scientist, returns this week to introduce us to the concepts of human interactions with planetary ecosystems.  Currently on Earth we are experiencing a number of negative impacts from the ways in which humans have failed to integrate with our ecosystems.  Large impacts like human-caused climate change and failures to control population growth have become impacts that threaten the continued existence of humans on this planet.

In our Worldbuilding Course we are attempting a project that we hope will encourage you to think of ways to interact with natural systems and the range of ecologies that would have more positive outcomes than on earth.

There are two aspects of this week's development of your Inventory.

First, you want to consider what types of lifeforms and ecologies have formed on your planer.  You will want to describe life on your planet/moon before humans arrived.  You will want to describe some of the major ecosystems of your world and you will probably want to focus on the locations on your world where humans have taken up habitation.

Second, you want to describe some of the ways in which humans on your world are interacting with the ecology of your planet/moon and the specific ways they are managing those interactions in harmony with the local ecology instead of disrupting it.

One of the current models that humans are using as a tool to think about these issues is the Ecosystem Services model.  Tim has provided two readings that describe that model, which is recommended as an approach you might use to envision how humans might engage more positively with the ecologies in which they live. These are brief, fact-filled and very useful.

What are Ecosystem Services?
The Economics of Ecosystem Services and Biodiversity

Please read these two brief fact sheets.

Tim has also provided two brief fact papers on the impacts we are currently facing from inadequate Ecosystem Servicing. Please read these as well. Both are also linked on this week's Activity Page.

Wildlife in Catastrophic Decline
More Than One Billion People Face Displacement By 2050

Here is a link to the Activity Page for this week where there are more details and questions to ask to help develop you planet/moon inventory document.

This week's checklist:

  1. Read the 4 fact sheets Tim Rumage has prepared for us.
  2. Read the Activity Page and provide some long and detailed answers to the questions Tim asks.  These questions are repeated and some additional questions added to the Worldbuilding Questionnaire. 
  3. Make sure you have answered as many questions you can on the Worldbuilding Questionnaire.
  4. Come to Zoom Class prepared to relate and discuss your answers to the questions as well as to ask any question you have about the ideas or concepts for this week.