Monday, October 19, 2020

The Worlds Fair Project


You have completed part one of the Worldbuilding Project for this semester.  The Inventory you have created for your planet/moon has been posted on the Worlds Fair Portfolio Page along with your planet name and a brief selection describing your planet.  It is now time to test your Inventories to see how much they can communicate to someone other than yourself about the nature of life and culture on your world.  If you have created an inventory with a lot of specific detail about your world, you will have likely succeeded.  If you have failed to create an Inventory that communicates in specific detail you will be making someone else's task very difficult when they try to use your inventory to complete their Worlds Fair Pavilion as described below.  You will have to help them to better understand what your ideas are.

The Worldbuilding Questionnaire is not a quiz or a set of propositions to respond to, it is a tool designed to illicit details to help you build a usable world in which stories might unfold.   

The Scenario

Your world is in trouble and you have to help save everyone and everything on it.  If you fail, the world you and your people have come to call home will cease to exist. 

Your scientists have detected serious anomalies in your world's orbit and an increased wobble in its rotation. They have concluded that for some unknown reason your planet has started to break up.  It might be possible for some people to escape before it self-destructs but not everyone and many species native to the planet and its unique ecosystems and environments will be lost.  Fixing the problems is beyond the ability of your world's science. 

But fixing what is wrong with your planet is within the scientific and engineering abilities of  worlds with more sophisticated technologies than yours.  The question is how will your world attract the interest and resources of one of these technology centers?

An opportunity to attract the interest of a planets with the technology that can save you has arisen.  Periodically there is a Worlds Fair, an exhibition of planets and moons that represent a diverse sampling of the Intergalactic Community that celebrates the way in which a variety of worlds have created societies that have implemented The Universal Declaration of Human Rights.

The Universal Declaration of Human Rights is a summation of humanity's best thinking and best expression of the hopes and aspirations of humans everywhere, and it is linked here for your information. There are currently 30 articles in the Declaration and it is a short and concise document.

Your planet has applied to have a pavilion at the Fair.  Only a limited number of worlds are allowed to have pavilions at the Fair but your world's application has been accepted.  You will be asked to design a pavilion to be constructed at the Fair site that can be visited on the Fairgrounds.  The pavilion will receive both actual and virtual visitors but the technology of the planet that will host the Fair eliminates the difference between actual presence and virtual presence.  All visitors will experience your pavilion as if they were actually there in appropriate bodies that can accept and perceive the experience you have prepared for them.

The purpose of each pavilion is to demonstrate how each world represented has integrated the Universal Declaration of Human Rights into its society and culture.  The pavilion is a structure that will house an interactive experience that will allow visitors to experience a selection of environments and experiences that present your world in the best possible way, hoping to create interest and affection for your world so that others might be motivated to reach out and help your world in its moment of need.

But you will not be permitted to design the pavilion that will represent your world.  Instead, the Fair wants to present your world as others might see it.  You will be able to interact with the designer of your world's pavilion, but the final responsibility for what is being represented and how it will be presented is the responsibility of whatever designer is selected to design the pavilion for your world.

Instead you will design the pavilion that will present someone else's world. There will be 28 pavilions and 14 pairs of participants.  There are two ways your world might be saved, either by having one of the best pavilions at the Fair, or by designing one of the best pavilions at the Fair. 

The Tools

The Design for the Worlds Fair Pavilion will be executed as an interactive hypertext story in Twine2.  Ideally by now you will have downloaded Twine2 onto your local machine and will have practiced how to program in the Twine2 environment by taking the "Visitor" Tutorial and/or by using some of the video resources linked to the blog.

Creating a Twine2 story-game will allow you to model how a pavilion will look to a visitor attending the fair providing some of the choices and interactivity that would be part of an actual tour of the pavilion. Over the next few weeks we will provide you with approaches and coaching to help you design this themed environment that is built to embody the world that your work partner has created.  You can consult as frequently as necessary to obtain more and essential details of the world from the person who created it.  The following are the creative partnerships we have assigned for this project.

The Partnerships

The following partnerships have been assigned for this project.  If there is a difficulty or issues that make the pairing impossible or too difficult please consult the instructor immediately.

Aren Agocha and Bridgette Powell
Giovanna Saraiva and Caitlin Griffin
JP Moreno and Jess Lewis
Sarah Benyona and Ashe Mijo
Hailey Ayala and Daleyah Moore
Ray Zhang and Josephine Zhao
Rico Wang and Hanz Ago
Luke Tiday and Leo Zamarripa
Whitney Bryan and Kaelyn Shirley
Kali Brogan and Taylor Stolz
Sydnei Berry and Kara Petzold
Jordyn Buckland and Eve Lindley
Ezra Gaeta and Yasmin Onder
MJ King and Emily Moran

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